


I suppose that combining Safe Zone with Number 81's effect would really make it hard to touch. Of course, if your opponent summons more muscle than your card's it can still go down by battle. This will prevent basically any target, effect destruction, change of control, or other effects that do not target. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that target is unaffected by card effects, except for its own effects, until the end of this turn. You can control only 1 "Imperial Custom".Īnother way you can make a monster card impervious to any other card is with the effect of Number 81: Superdreadnought Rail Cannon Super Dora:

One card that can do that is Imperial Custom:įace-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". Now, it seems that you have to protect your Safe Zone from being destroyed. Also, if Safe Zone is removed that monster is also removed (however, if you are talking about Divine Dragon Knight Felgrand, he can save himself from this destruction with his own effect). Of course, every card has it's trade-offs, and this one's are that you can't attack directly. When that monster leaves the field, destroy this card. When this card leaves the field, destroy that monster. Based on what you describe, the card that comes to mind that better fits your needs is Safe Zone:Īctivate this card by targeting 1 face-up Attack Position monster on the field that face-up monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle.
